Design Management12 min read

Safe to Grow, Ready to Work

A career-readiness venture for neurodivergent students, and the only pitch in four batches, a full year, to win funding.

Honorable MentionInternational Design Awards 2025

Overview

Nudra is a career-readiness venture for neurodivergent college students, built in ten weeks for Design Innovation at SCAD. As lead strategist on a team of five, I shaped how we read the market, where we chose to play and the business we built around it. We started in animation, followed the data to an underserved space, surveyed 102 students, educators and parents, ran 21 interviews, and designed an ecosystem that works inside the classrooms students already sit in: a six-week program, a sensory toolkit and a digital companion. Eight students took the prototype apart, and what they kept became the product we pitched. Across four batches, a full year of these classes, ours was the only pitch to win the hypothetical funding, and Nudra later earned an Honorable Mention at the International Design Awards.

Role
Lead Strategist
Course
DMGT 720 Design Innovation | SCAD
Timeline
Spring 2025 | 10 Weeks
Team
Prathamesh Patil (Lead Strategist) Ishita Banati, Diego Collazo, Mili Rathod & Priyanka Rajput
Deliverables
Venture Strategy & Business Model Sprint, Tactyl & Horizon Ecosystem
Results
Only Funded Pitch in 4 Batches (1 Year) IDA Honorable Mention
  • STEPIC Analysis
  • Porter's Five Forces
  • SWOT
  • Mixed-Methods Research
  • Mindsets & Archetypes
  • Empathy Mapping
  • Value Proposition Canvas
  • Blue Ocean Strategy
  • ERIC Framework
  • Zag (17 Steps)
  • Business Model Canvas
  • Balanced Scorecard
  • Usability Testing
  • Pitch & Vision Video
Background

One in Five

One in five students in US classrooms is neurodivergent. Most of what prepares them for work was designed for the other four.

Neurodivergence covers natural differences in how people think, learn and process the world, including autism, ADHD and dyslexia. In college it rarely shows up as a lack of ability. It shows up as fluorescent lights and crowded group projects, abstract lectures, feedback that lands as criticism, and support offices that feel procedural. Students with ADHD carry GPAs 25% lower than their peers, and neurodivergent students drop out of high school at twice the average rate.

The ambition is there. Three in four neurodivergent students want careers, yet nearly as many feel unprepared for them. Educators want to help but were never trained to, companies want diverse talent but can't find confident, work-ready applicants, and institutions have the policies without the environments. Everyone is waiting on everyone else.

1 in 5

students in US classrooms is neurodivergent

2×

the average dropout rate, 32.2% against about 16%

0%

of neurodivergent students want careers

0%

feel unprepared for them

Problem Statement

Neurodivergent college students want careers, but the classrooms preparing them are overstimulating, rigid and disconnected from work, and the educators teaching them have no playbook. Nudra had to close that gap inside the systems students already use, and stand on its own as a business.

01 · Align

From Chaos to a Clear Opportunity

The brief was wide open: find an unsaturated market and build a venture for it. The first job was choosing where to play.

Design Innovation asks each team to find a market gap and build the whole case for it: value proposition, customer segments, partners, a business model, prototypes, financials and an investor pitch. We started where our skills were. A 2x2 of impact against accessibility across ten sectors, from childcare to space, pointed us to animation, the craft four of us shared.

I ran a STEPIC scan of the animation industry, swapping Culture for Creativity and Environment for Economy so the lenses fit an entertainment business. It surfaced three directions worth testing: interactive, gamified content for Gen Z; animation that helps architects and product teams explain complex ideas; and emotionally intelligent learning for neurodivergent students. Each got an opportunity statement, Porter's Five Forces and a SWOT, then we placed them by impact against market saturation. Select one to see why it landed where it did.

Narrowing the Field

10sectors on a 2x21industry: animation6STEPIC lenses3opportunities1venture
High impact, open market
ChosenEducation for Neurodiverse Students

Emotionally intelligent learning that supports regulation, communication and real-world readiness.

For
Neurodivergent students and their educators
Rivalry
Low to mid

High impact and low saturation: few focus on neurodivergent learners, so an early mover can set the standard.

Key Decision 01

Follow the Gap, Not the Passion

Decision
Move from animation as the product to neurodivergent education as the market, keeping what animation taught us (visual, multisensory, emotionally resonant learning) only where users asked for it.
Trade-off
We walked away from the industry the team was most excited about, and from our strongest shared skill.
Why
Gaming and cross-functional animation were crowded and fighting on price. Learning for neurodivergent students had high impact, low rivalry and room for an early mover to set the standard.
02 · Discover

Listening Before Designing

Before designing anything we needed to know exactly who we were designing for, and who we weren't.

We scoped users by generation and geography, neurodivergent undergraduate and graduate students in the US, and dropped gender once it proved irrelevant to the problem. Then we ran tailored surveys for students, educators and parents, and followed them with 21 in-depth interviews. Students were 80% of our reach and educators 17%.

Team Comet in front of a whiteboard holding their value proposition canvas, covered in sticky notes
Sticky notes on a wall mapping the business model
Synthesis sessions: research clustered into a value proposition canvas, then into the business model on the wall.

What 102 Survey Responses Said

Plus 7 parents and 21 in-depth interviews
Visual and hands-on win, but tools haven't caught up
Prefer visual learning83.3%
Prefer hands-on learning65.4%
ADHD, among diagnosed respondents66.7%
Have access to counselling or mentoring50%
Experience sensory overload sometimes46.2%
Use animated learning tools regularly14.1%
80%+have tried animated tools or are open to themYet only 14.1% use animated tools regularly: the gap between preference and practice.

Parents taught us something too. Access was limited, conversations stayed emotional and general, and only seven completed the survey, so we kept their perspective in view but stopped designing for them directly. Students and educators gave us specific, experience-based detail, and college is where the jump to work actually happens.

From interviews and empathy maps we distilled three student mindsets and three educator archetypes. They became the people every later decision was tested against.

Six People We Designed For

Student mindsets
Educator archetypes
Student mindsetThe Focused Learner

“If it's not stimulating or visual, I zone out.”

Needs
Learning that stays visually and mentally engaging.
Behaviour
Hyperfocuses on interests, uses time-blockers and fidget tools, customises the setup.
Situational triggers
Passive lecturesNoisy, bright roomsUnclear instructions

Clustering hundreds of sticky notes into themes gave us the insights that shaped the product. We cross-checked each against survey numbers, interview quotes and observed behaviour, so none rested on a single opinion.

01

Learning Has to Touch Real Work

Students engage when learning is hands-on and tied to real-world tasks. Career relevance is what turns attention on.

02

Feedback Needs Care

Even correct feedback lands as criticism without care. Timely, emotionally aware feedback keeps students motivated and seen.

03

One Format Fails Most Minds

Students learn best through visual, gamified and multi-modal content, and lose focus when formats stay passive.

04

Educators Have No Playbook

Educators want to support neurodivergent students but have no training, little time and unclear institutional policy.

05

Struggle Stays Hidden Until It's Too Late

Students rarely disclose needs until a crisis, so early signs go unnoticed by the people best placed to help.

I only really learn when I get to do something with it. Lectures just don't stick the same way.

Even when the feedback is technically correct, if it's not delivered with care, it just feels like criticism.

I really want to support my students, but I've never received any training on how to effectively.

03 · Strategize

Finding the Zag

Plenty of organisations already served neurodivergent students. The strategy was finding the space none of them held.

I mapped eighteen organisations by two things our research said mattered most: how adaptable they are to different minds, and how well they prepare students for work. Then we built a Business Model Canvas for the closest five to see exactly where each one fell short. The gaps repeated: programs that sit outside the curriculum, emotional needs treated as an afterthought, and support that ends when the program does.

The Competitive Landscape

Nudra's spaceAdaptable and career-ready
Closest five, and where each falls short

Gap Not hands-on and not woven into academic timelines; emotional needs overlooked.

18 organisations mapped. Grey dots are the wider field.

A Blue Ocean canvas compared us with the five closest competitors across eleven factors, and the ERIC framework turned the comparison into moves: keep career readiness and emotional safety strong, cut cost to the learner, raise academic alignment, personalisation, hands-on and multisensory learning, and create two factors nobody else offered. Toggle the competitors to compare.

Blue Ocean, Redrawn

Nudra
0246810
Career ReadinessEmotional SafetyCost to LearnerAcademic AlignmentPersonal­isationHands-On LearningMultisensory ContentDigital ToolsPost-Program SupportBrand & LegacyEducator SupportModularityIn-Class Integration
Career Readiness7
Emotional Safety7
Cost to Learner1
Academic Alignment9
Personalisation8
Hands-On Learning9
Multisensory Content9
Digital Tools8
Post-Program Support8
Brand & Legacy9
Educator Support7
Modularity8
In-Class Integration8
KeepReduceRaiseCreateScores out of 10 from the team's competitor research. Cost is to the learner: lower is better.
Key Decision 02

Go Into the Classroom, Not Around It

Decision
Build Nudra as modular programs that plug into existing classes and campuses, instead of a separate, residential or after-hours program students have to leave their day for.
Trade-off
Dependence on institutional buy-in and academic calendars, which means slower, harder sales.
Why
Competitors pull students out of their normal routine, which costs more and quietly marks them as different. Modularity and in-class integration were the two factors no one offered.

Marty Neumeier's 17-step Zag sharpened it into one line we could test every idea against: Nudra is the only emotional learning companion for diverse learners, delivered through learning that is safe, supportive and personalised. Three north stars set the targets we would hold ourselves to.

North star 1Empowering Every Learner+30%career readiness and internship placement across partner institutions
North star 2Building Lifelong Connections60%of users retained through community and alumni engagement
North star 3Enabling Inclusive Educators+40%inclusive teaching practice across the academic network
Targets set in the strategy, not results.

The business model followed the people. Students can't pay and shouldn't have to, so institutions do: their DEI goals, Universal Design for Learning and ADA commitments make inclusive tools a budget line. Hiring companies pay a commission for work-ready talent, and grants, sponsors and alumni fund the rest.

The Business Model

Select a block, or read it in order
Customer Segments · 1 of 9Who is it for?
  • Educational institutions
  • Neurodivergent students
  • Educators
  • Inclusive employers

Why it mattersStudents can't pay and shouldn't have to. Institutions buy, and students, educators and employers all benefit.

Key Decision 03

Sell to Institutions, Serve Students

Decision
A B2B2C model: institutions buy licences in three tiers, students use Nudra at no cost, and employers pay when they hire.
Trade-off
Longer sales cycles and the institutional hesitancy that comes with them.
Why
Institutions already have the budget and the compliance incentive. Charging students would have shut out the very people Nudra exists for.
04 · Orchestrate

One Ecosystem, Three Ways In

A strategy only matters if a student can feel it on a Tuesday morning. We turned ours into three products that work as one.

Five people over ten weeks needed structure without bureaucracy. We set roles by interest and strength, tracked work in a RACI and Gantt chart, and ran on three FigJam walls when one couldn't hold the research. We scored ourselves on Lencioni's Five Dysfunctions of a Team at the start and again midway: trust and commitment held, and accountability and healthy conflict rose once we got comfortable challenging each other.

Team Comet, five students, standing together in the SCAD studio
PPCEOPrathamesh PatilLead Strategist

Market and opportunity analysis, competitive strategy, the business model, and AI-assisted synthesis. The one who asked the tough questions.

PRCOOPriyanka RajputProject Lead

Ran the show: the RACI and Gantt, deadlines and nonstop momentum.

IBCMOIshita BanatiVisual Direction

Made it pop: led the visual direction and designed the website.

DCCDODiego CollazoIllustration & Motion

Drew Bloop and the illustrations, and brought the motion.

MRCFOMili RathodQuick Fixer

The team's glue: first to jump in wherever the work needed her, and always checking on us.

Every product traces back to a question our research kept asking. Why aren't neurodivergent students career-ready? Why can't they focus in class? Why can't they learn the traditional way? Each answer became one part of the ecosystem. Select a gap to see what we built for it.

The Ecosystem

SPRINTby nudraA 6-week in-class program

A six-week program that plugs into an existing class: reflection, career simulations, personal branding, teamwork, boundaries and transition, with opt-in, repeatable sessions.

Answers
  • Little soft-skill development
  • Academic work that doesn't match the workplace
  • Teaching methods not suited to ND minds
Key Decision 04

Phygital, Not Another App

Decision
Design three linked touchpoints: a six-week in-class program, a physical toolkit and a digital companion, instead of a single app.
Trade-off
Three things to design, produce and sell, and higher setup costs than software alone.
Why
Students told us they learn hands-on and through several senses at once, and that platforms already overwhelm them. A kit in your hands and a class in your week reach people an app can't.

Sprint carries the career readiness. Six weeks move from safety to strength, simulation, personal brand, teamwork, boundaries and transition, so emotionally harder work arrives once trust exists. Three of its activities went straight into testing.

Sprint, Week by Week

Week 1Foundations of Safety & Strength

Icebreakers, shared norms and naming what you're already good at.

TestedWhat are you proud of?
Week 2Regulation, Reflection & First Simulations

Regulation routines with the Tactyl kit, then low-stakes workplace scenarios.

TestedAsk for a deadline extension
Week 3Career Discovery & Personal Branding

Job paths, strengths and the start of a portfolio.

TestedThree skills for your portfolio
Week 4Teaming, Conflict & Communication

Group problem-solving and giving and receiving critique.

Week 5Voice, Boundaries & Employer Connection

Self-advocacy scripts and meeting inclusive employers.

Week 6Transition, Celebration & Beyond

Celebrating growth and handing over to Horizon and a buddy.

Emotionally harder work arrives once trust exists: safety first, employers in week five.

The brand had to feel like a calm peer, not a clinic. Our tone principles were warm, grounded and non-clinical: we don't fix learners, we design with them. Ishita shaped the identity and the website; Diego drew the character that lives in the logo.

The Brand

The mark is the character: one shape, many moods
WelcomeFocusCalmDrivenProud
Nudra PinkSprintTactyl OrangeTactylHorizon BlueHorizonPaperGroundInkText & outline
Warm and groundedNon-clinicalGentle but clearVisual-first
05 · Deliver and Scale

Tested by Students, Funded by the Room

Eight students took the prototype apart. What they kept, rejected and renamed became the product we pitched.

We tested all three products in one hands-on session with eight undergraduate and graduate students, several of them from our research phase. They lived through three Sprint activities, opened a real Tactyl kit and sorted Horizon's features into keep, ignore and improve, thinking aloud while we mapped reactions on sticky notes. One question cut deepest: if you could sell the kit back to us, would you?

A participant mapping reactions on sticky notes next to the Tactyl kit
Participants exploring the Sprint activities at tables in the testing room
A participant writing his three portfolio skills
Testing at Shed, room 221: eight students, three products, low-fidelity and hands-on.

What Testing Kept and Cut

What participants valued most
Gradual social onboarding4/8
Career-aligned activities4/8
Mini goals and weekly checkpoints3/8
Simulation and role-play3/8
Flexible, repeatable sessions2/8
Please avoid calling anything a quiz. That word stresses me out. Call it a checkpoint.
Ash, participant
I didn't like the name Safety Plan Tool. It sounded built around fear. Call it a Resilience Builder.
Shaun, participant
I'd rather choose my own buddy than be assigned one.
Prerit, participant
These ideas aren't new, but you've packaged them well. Even if someone doesn't have ADHD, these could help.
Nishad, participant
Key Decision 05

Let Students Rename the Product

Decision
Rebuild features in students' words: quizzes became checkpoints, the Safety Plan became the Resilience Builder, buddies are chosen instead of assigned, and every kit item became opt-in.
Trade-off
Some features we loved were demoted, and a personalised kit is harder to standardise and price.
Why
Clinical words made support feel like a diagnosis, and imposed choices felt like rules. Language and choice decided whether students would actually use it.

The business model moved with the product: privacy-first, opt-in communication channels, support for self-identified learners alongside diagnosed ones, and campus accessibility offices and online neurodivergent communities as the routes students would actually find us.

We closed with a Shark Tank style pitch, with the room playing investors, telling the problem from four seats: student, educator, institution and company. A vision video, shot over a full day at Adler Hall with SCAD students from other departments, followed one student from struggle to confidence through the Tactyl kit, Horizon and a buddy. The room raised no objections, only questions about implementation, and we left as the only team across four batches, a full year of these classes, to win the hypothetical funding.

Team Comet with Professor John Storey holding the Nudra poster in front of the Nudra slide
Team Comet presenting the final pitch
Pitch day: the only team across four batches, a full year of these classes, to win the hypothetical funding.
The Product

Nudra, Built Out

The website as Ishita designed it, recreated with light polish, and Horizon redesigned from what testing told us. Example content is illustrative.

Outcome, Impact & Learning

The Only Pitch That Got Funded

A ten-week venture concept that won over the pitch room, then an international jury.

Only

funded pitch across four batches, one full year

0

survey responses, plus 21 in-depth interviews

0

students who reshaped the product

IDA

Honorable Mention, 2025

Nudra didn't continue past the class, and it didn't need to for the lesson to land. It proved that a strategy built from evidence, a business model that lets institutions pay for students, and a product students had literally edited could win over the pitch room and the International Design Awards after it.

Prathamesh possesses a rare talent for objective, data-driven storytelling. I have seen him consistently operate not just as a graduate student but with the potential to become an elite design executive. He is a visionary leader who drives innovation through data, empathy, and strong business acumen. I give him my highest recommendation for any senior UX, Design Management, or AI Strategy role.

John StoreyProfessor and Nudra's mentor, DMGT 720 at SCAD · Owner, Modementum Inc.

What I Learned

01

The Best Market Isn't Your Favourite

We pivoted away from the industry we loved most. The data was right, and the work was better for following it.

02

Strategy Has to Survive a Tuesday

A positioning line is only real once a student can hold it, attend it or open it. Every strategic choice needed a touchpoint.

03

Users Name Things Better

The words students chose, checkpoint and resilience, did more for adoption than any feature we added.