Design Management10 min read

AI Beyond Automation

A card game that helps design teams decide what AI should run and what people should keep.

WinnerEuropean Product Design Award 2026

Overview

Design teams had adopted AI for making things, but not for running them. I spent ten weeks finding out why, and the answer wasn't technical: teams lacked a shared language, a framework and the confidence to decide where AI belongs. So instead of building another tool, I designed The Synergy Deck, a card game that lets a cross-functional team decide in one sitting which operations to automate, which to keep human and which rules apply. It became the first half of a two-part system and the founding IP of an AI × Design consultancy.

Role
Sole Designer & Strategist
Timeline
10 Weeks | Fall 2025
Context
M.A. High-Impact Project, SCAD
Mentor
Prof. Jay Peters
Recognition
European Product Design Award, Winner
Additional Credit
Pallavi Borkar
  • Mixed-Methods Research
  • Jobs to Be Done
  • Affinity Mapping
  • Blue Ocean Strategy
  • Business Model Canvas
  • Game Design
  • Playtesting
  • Go-to-Market Strategy
Background

Everyone Uses AI. Almost No One Runs on It.

By 2025, AI sat in every designer's browser. It drafted copy, generated images and suggested layouts, yet the work around the work still ran on manual effort.

Reviews, documentation, version control, handoffs and status updates: this is the operational layer of design, and it is where leaders lose their weeks. Studies from McKinsey and IBM put it at 20 to 30 percent of a design leader's time, hours taken from strategy, mentorship and the decisions only leaders can make.

Fintech, SaaS and healthtech were already investing heavily in intelligent operations. Design teams, with mature systems and growing pressure to prove their value, had been left out of that shift.

0%

of designers surveyed use AI daily or weekly

0%

use it only for surface tasks like copy and visuals

<11%

feel confident applying it beyond creative work

20–30%

of a design leader's time goes to manual operations

Problem Statement

Design teams use AI to make things faster, not to run their work better. Without a shared language, a framework or the confidence to decide where AI belongs, it stays a creative shortcut, and design leaders keep losing a quarter of their week to coordination.

01 · Align

Reframing the Brief

The original brief asked how AI could help design teams. That question invites a tool, so I rewrote it to invite a decision.

Before any research began, I pressure-tested the brief with six questions. Answering them early meant the project would be judged on the change it created rather than the artifact it produced.

The Brief

How can AI help design teams?

Where should AI run a design team’s operations, and how will we prove it was worth it?

Ten Weeks on a Double Diamond
Research & Exploration
Insight Framing
Concept Ideation
Prototyping & Testing
Refinement & Delivery

Why This

AI use in design is rising but superficial. Its operational potential, in reviews, documentation and handoffs, is almost untouched.

What

A research-backed intervention such as a framework, operating model or playbook. Not another AI tool.

For Whom

Design leaders and DesignOps teams in design-mature organizations, and the consultancies that serve them.

With Who

A DesignOps lead, an AI engineer, a product manager, a change consultant and a design strategist.

How Much

A modeled $500K first-year investment and $50K a year to sustain it, the baseline for the ROI case.

By When

Ten weeks on a Double Diamond, with the last four reserved for prototyping and testing.

Success meant four things: pinpointing where AI saves measurable time, cost and burnout; designing something that scales rather than a one-off fix; tying the change to business ROI; and repositioning AI as a collaborator for design leaders instead of a shortcut for makers.

Key Decision 01

Not Another AI Tool

Decision
Define the deliverable as a way for teams to decide on AI, not as software that runs it.
Trade-off
Nothing to demo on day one, and a harder story to tell than an app.
Why
The market already had creative AI tools and generic automation platforms. What it lacked was the layer that helps a team agree on where each belongs.
02 · Discover

Where Design Teams Lose Their Time

I looked at the problem from three distances: the market through desk research, the field through a survey and the individual through in-depth interviews.

The Market

Other industries showed what operational AI can do. Omega Healthcare automated up to 70 percent of its documentation and saved more than 15,000 hours a month. BP cut simulation time from 30 hours to 20 minutes. Design had no equivalent story.

Mapping the landscape showed why. Creative AI tools like Figma, Firefly and Runway speed up making but ignore feedback, versioning and coordination. Automation platforms like n8n, Zapier and Make understand logic but not design teams. Nothing sat between them.

Figma AIAdobe FireflyRunwayCanva
The White SpaceDesign-aware AI for how teams operate. Nobody was here.
ChatGPTMidjourneyGemini
n8nZapierMake

The Field

A survey of 58 designers and design students measured how deep everyday AI use really went. Exposure was nearly universal; confidence was rare.

Exposure Is Universal. Confidence Is Rare.

0%Use AI daily or weekly
0%Use it only for surface tasks
<0%Feel confident beyond creative work

Survey of 58 designers and design students, Fall 2025

And 72 percent were teaching themselves, a sign that organizations offered no framework, training or support for going further.

The Individual

Eight in-depth interviews with senior designers, operations specialists and emerging leaders explained the numbers. The blockers weren't technical. They were strategic and emotional.

I don't really know what's best for what.

I think I lack understanding of how AI works in the first place.

Never heard of workflow automation. Isn't that a coding thing?

I feel a challenge while organizing and managing the AI output.

There is no process or framework to follow on how to use it effectively.

Understanding AI on a deeper level feels too technical and boring.

Across every conversation, five themes kept returning.

01

No Sense of Fit

People couldn't tell which tool suited which task, so they hesitated or didn't try.

02

A Shallow Mental Model

Awareness was high, but understanding of how AI works beyond generation was low.

03

Output Without a Home

Even active users struggled to organize, validate and store what AI produced.

04

Automation Sounds Like Code

The word itself triggered thoughts of scripts and APIs and shut the conversation down.

05

No Framework to Follow

No norms, toolkits or practices existed for bringing AI into recurring work.

Who I Designed For

Not a beginner experimenting with AI, and not an engineer building it. My user sits in the middle: strategic enough to lead, overwhelmed by operations. A senior design manager or DesignOps lead in a mid-to-large product company, with access to AI tools, no structured way to use them at scale and constant pressure to prove ROI. Underneath the practical jobs of streamlining work and proving impact were emotional ones: to feel in control, not behind; confident, not confused.

Primary PersonaThe Overloaded OrchestratorSenior Design Manager or DesignOps Lead
Leads
Cross-functional teams
Works In
Figma, Jira, Notion, Miro
Experimenting with AIStrategic enough to leadBuilding AI systems
03 · Strategize

Three Doors, One Pivot

The research pointed to three directions. Each solved part of the problem, and none solved it alone.

01

A No-Code Workflow Builder

Let designers automate their own operations. But most lacked confidence in AI logic, so adoption could stall.

02

An AI Literacy Program

Teach automation to non-technical creatives. But passive learning rarely changes how people work.

03

A Consultancy Toolkit

Help consultancies deliver automation strategy to clients. But it sat furthest from the teams feeling the pain.

Research SynthesisNo-Code Workflow BuilderToo technical for most teamsAI Literacy ProgramLearning alone rarely changes behaviorConsultancy ToolkitThe one piece testable in ten weeksThe Synergy DeckFounding IPof an AI × Design consultancy
  1. No-Code Workflow BuilderToo technical for most teams
  2. AI Literacy ProgramLearning alone rarely changes behavior
  3. Consultancy ToolkitThe one piece testable in ten weeks
  4. The Synergy DeckFounding IP of an AI × Design consultancy

Gaps existed at every level, from awareness to execution to scale, so the real answer had to be a system. Ten weeks, with four left for prototyping, couldn't hold one. I chose the strategic framework as the piece I could genuinely validate, and then saw the larger problem: frameworks fail when nobody carries them into the room.

Key Decision 02

From Prototype to Business

Decision
Make the framework the founding IP of an AI × Design consultancy rather than a standalone deliverable.
Trade-off
A wider scope to defend, with a business model and a go-to-market plan to prove alongside the design.
Why
Adoption depends on delivery. A consultancy can bring the framework into organizations through audits and workshops, learn from every session and later fund the software.

The opportunity was large enough to matter: about $10B in AI-driven workflow optimization, $1.8B among design-mature organizations and $250–300M among teams actively investing in DesignOps transformation.

TAM
$10B
AI-driven workflow and design process optimization
SAM
$1.8B
Design-mature organizations
SOM
$250–300M
Teams actively investing in DesignOps transformation

20–30%

operational hours returned to design teams

15–25%

reduction in operational overhead

$0K

modeled first-year investment

Those returns, modeled on McKinsey, Deloitte and IBM benchmarks, shaped a business that runs on two engines: high-touch consulting for early revenue, through audits, roadmaps and transformation retainers, and licensing of the toolkit and platform for scale.

04 · Orchestrate

The Synergy Deck

Adoption doesn't happen inside a tool. It happens in a room, between people with different stakes. So I designed the room.

Click a card to meet the archetypeTap a card to meet the archetype

I weighed four formats against speed of validation, ease of adoption and fit with how teams really behave: an interactive web tool, a workshop playbook, printable canvases and a card game. The web tool would have hard-coded untested assumptions. The playbook and canvases were too passive to surface real tension. The card game could do what none of the others could.

Key Decision 03

A Card Game Before Software

Decision
Prototype the adoption conversation as a physical card game instead of a digital product.
Trade-off
It needs a facilitator, captures less data and can't run without people in the room.
Why
It needed no logins or IT approval, could change between sessions and showed how people actually decide, not how they say they would.

Each player argues from one perspective, so every viewpoint gets a voice and tension surfaces safely.

Click a card to turn it overTap a card to turn it over

The mechanics borrow from games people already know: hidden roles from Avalon, trade-offs under scarcity from Catan, association from Codenames and escalating events from Pandemic. Five or six players move through five rounds in about an hour.

  • 5–6 Players
  • 5 Rounds
  • About 60 Minutes
  1. 01SetupPick a DesignOps context and deal the archetypes.
  2. 02DrawPair AI capabilities with the team’s real tasks.
  3. 03DebateArgue trade-offs as risks, opportunities and events land.
  4. 04PrioritizePlace every decision on a value-versus-effort grid.
  5. 05OutputLeave with a ranked roadmap, rules and clear roles.

Playtesting

I ran 60-minute sessions with players from UX, service design, creative business leadership and design management, each followed by an open debrief. People loved the physical, conversational format, and teams began sorting cards by value without being asked. The best decisions came when players argued feasibility against strategic need.

Five designers around a table during a playtest, debating sticky-note tasks and laughing
An early playtest at SCAD: five players debating which tasks a team should hand to AI.

The friction was just as useful. Jargon lost players who were new to automation, and unclear roles made people hesitate. So I rewrote every card in plain language, clustered the capabilities, revealed roles at the start, added scoring and time-boxing, introduced a deck-building step that gives teams ownership, and added QR capture so a session's decisions outlive the table.

05 · Deliver and Scale

From Card Table to Platform

The deck was always phase one of a two-part system. The table is where teams decide; the platform is where those decisions run.

The second half is a DesignOps workflow platform: a logic builder modeled on n8n that turns the choices made during play into live, trackable AI workflows, with tasks, touchpoints and owners, and metrics that show what each automation is worth.

Weekly Design ReviewLive
  1. TriggerReview requested in Figma
  2. AI · Analyze & LearnCluster feedback by theme
  3. Rule · GuardianSensitive data? Route to a person
  4. ActionOpen tickets in Jira
  5. MetricHours saved this sprint
Concept schematic of the workflow platform: one decision from the table, running as a live workflow.

The consultancy enters organizations through a low-risk AI-DesignOps audit, turns audit findings into transformation retainers and then brings in the platform to sustain the change. Whitepapers, conference talks and the SCAD and DesignOps communities build demand along the way.

Phase 1Pilot and ProvePlaytest with real teams, refine the mechanics and capture time saved and alignment shifts.
Phase 2Productize and SystematizeEncode card logic, governance rules and workflow templates into the platform, and train facilitators.
Phase 3Scale and ExpandIntegrate with Figma, Jira, Notion and n8n, and enter healthcare, finance and mobility.
Outcome, Impact & Learning

A Mindset Shift, Not a Productivity Tool

The Synergy Deck and its platform won the European Product Design Award 2026 in Work & Office Product Design and earned multiple pitch nominations.

In playtests, mixed teams left a single session with a ranked automation roadmap, shared governance principles and clear roles. Just as valuable, the game exposed where a team wasn't ready, before anyone spent a dollar on software.

WinnerEuropean Product Design AwardConceptual · Work & Office Product DesignPlus multiple pitch nominationsView the award

Prathamesh is a best-in-class, forward-thinking strategist exemplifying an exceptional level of adaptiveness and business acumen. For his final high-impact project, AI Beyond Automation, he tackled complex DesignOps challenges, proving his deep technical knowledge of AI. He is an orchestrator who understands how to leverage emerging tech to drive real business value. Any organization looking for a visionary Design Manager or AI Strategist would be incredibly fortunate to have Prathamesh on their leadership team.

Jay PetersChair of Design Management, SCAD

What I Learned

01

Adoption Is Social Before It's Technical

The barriers were confidence and shared language, not tooling. Solve for the conversation and the tools follow.

02

Prototype the Conversation, Not the Software

A paper deck surfaced in an hour what a platform would have hidden for months behind onboarding and UI.

03

Plain Language Is a Feature

Every playtest improved when the cards got simpler. Clarity did more for adoption than any mechanic.